General 3D Artist focused on environments, lighting and rendering, experienced in team and project supervision with 9+ years of experience in the animation industry. Got my artistic education in Academy of Fine Arts in Wroclaw (Poland), where I studied photography and visual arts.
During my career at Platige Image I went through every step of the production process: modelling and asset creation, scene assembling, shading, lighting and compositing final image. I was supervising projects and team of artists, both artistic, technical and production wise. I worked closely with directors and art directors, clients and producers. Spectrum of projects I've been working on range from commercials, special events to game cinematics. I concider myself a team player and thrive when working alongside great and inspiring people.
Primary tools of trade: Maya (with Arnold renderer), ZBrush, Photoshop, Substance Painter. I'm also experienced with 3DS Max and Substance Designer.